Roleplay chat bot polymorphism as a tool for updating and versioning of software
I have seen trivia bots that have more than one correct answer, so no doubt, there can be many results recorded to these “Questions”... /Atk = an attack @Target # = an attack must have a target.The bot has every possible target recorded as Target 1, Target 2, Target 3 Etc, and will list what every target is if there are more than one [Just as if a trivia bot would list different categories]. This will be the hard part I suppose, as it would have to know what options you have and be able to record what adjustments there are to those options.Role play can replace anything in your life making better experience.So, don't waste you time, get your biography and image ready, then delve into a roleplay fantasy adventure. Bear in mind that it doesn’t have a working bot at this point in time (I wasn’t involved in chatbots at all when I was working on this), but it wouldn’t be difficult to integrate one into the project. Building a bot of that nature from scratch (just the responses and conversation…NOT the interface) is a huge job, unless you want the bot to be nothing more than a random damage generator.So lately I have been delving into the AD&D books a lot and chatting with people online about it on forums.
The second bot recognized Target #86 as an Imp and compares that vs the player.
If you know of someone who would be willing to continue with the project, let me know, and I’ll get in touch with them to set things up. Many, many years ago, I used to play Rifts® with a group of my friends, but sadly, we each went our separate ways.
At the time, in an effort to keep the games alive, I began working on a way to allow us to play across the net, complete with a chat section, character sheets, and a “DM” function that allowed the current DM to see all necessary info on the other logged in characters.
It should rely more of a “Cause and Effect” mechanic. A trivia bot asks a question out of many, there is no doubt you can make it ask these questions in a predetermined order.
After the bot “Asks” these questions [Mostly will be *Players now have a chance to respond*], the players have options.
The problem with that is that the two bots would need to communicate with eachother.